so its probably in the core game files in the java files somewhere. If you hullMod uses 'ehm_externalAccess' tag (added from . Provides +2 stability to the colony. 205. 95. Don't think there's a way to increase it in vanilla, other than the one skill. Stellariscommonplanet_modifiers" effect add_modifier = { modifier = mineral_rich days = -1 } effect remove_modifier = mineral_poor . 96a] Experimental Hull Modifications 0. ) Get Notepad++. 3. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code. But if you want to increase the number of industries per colony you need to edit the settings file. Moasseman • 1 yr. Each mission is defined with a couple of files you can tweak using a text editor, or copy to use. well the only potrait pack that looked similiar to the starsector is by looking at Deviantart or commison an artist. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. If the original save was in version 0. Credit: Ship sprite artworks: Fractalsponge (Ansel Hsiao), Star Wars Interregnum team, EAW Thrawn's Revenge team, EAW remake team and EAW Rise of the. You can also add alias spawnstableloc to the start of that command to make a permanent alias. YES there is a way to take out the irradiated « debuff » with and irridicator core , one of the MANY special objects added in that mod. RunCode Global. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. Safe operation requires prodigious quantities of volatiles. 1. Acquisition []. csv. Your Starsector Colony will live and die by these few stats. So, from Industrial, Kletka Simulations produces AI cores. Sorted by: 1. Mining always goes with refining, and maybe military base if you really need better patrol. 20. Think it was a. 96. The 'colony management' skill I keep finding in google searches is nowhere to be seen. Not to be confused with Cryosanctum. Make sure you un-suspend repairs on your ships, then the fourth button should allow you to repair. Edit: I should mention the developers have plans to add more missions and whatever they mean by "revamp" over the next year. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. The best organics one is a waterworld with 2 bad mods (+50 haz) that sits all by itself in a system. Stay away. Reviewers praised the game on release. How do I remove a modifyer from a planet in my savegame? I've got a planet that still has Decivilized Subpopulation even after getting to level 7 and want to remove it. Simply change that number to how many colonies you wish to command. Finding a really nice colonizable planet in a good position only to then be stuck with a pretty boring system name is slightly annoying. The lower the better. So, from Industrial, Kletka Simulations produces AI cores. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. That's all. Survey the planet. 6 » Trylobot: 75 134055 February 03, 2020, 07:25:10 AM by Takezzo: Modding Community Staff Listing « 1 2 » Vinya: 16 50447 August 19, 2019, 04:09:07 AM by Mayan [0. Edit: You still need to find source of volatiles, but still it's not a bad system to start with. make it habitable, add water so it becomes fertile. I had a few different fleet setups. It is a quest given by the Luddic Path, with the reward of having them stop targeting your colonies and removing their threat from the Hostile Activity tracker. It doesn’t, I believe. Okay , soooo. I have completely no problem with pather cells in vanilla this way and net 1. Copy that -agentlib:jdwp=transport=dt_socket,server=y,suspend=n,address=5005. Edit: oh I just saw your other reply, yeah 150 should be fine for anything. I recently found out that if you start a colony on a decivilized planet and then abandon the colony then recolonise it, you can remove the decivilized mod. Yeah, the planet with bad shit that sneaks up on you is a classic story, but orbits are incredibly basic to predict compared to making interstellar colonies. json to change the level cap, but that will leave the experience/level scaling in place. Download Here (v0. A shame, since they're generally good ideas . Edit: Read the code. 0 way of creating quests, which still works but there is a new possible approach. Something like that, I'm mainly curious if there is a true "earth like" planet somewhere. Veterans of Indutrial Evolution, what is this and what does it do? If you activate it through the main planet options, it teleports the planet to a different star. I've grown fond of this combat ring/star type of abomination. Cryosanctum has a base upkeep of 10 000 credits, increasing by the same amount for each colony size past 3. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. Re: [0. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Thanks, you helped me figure out the setmarketowner command. i'd like to "refresh" the planet image so it does just like nauvis and that one coalition world. scarface2cz. For example, if we want to move the planet Jangala, we could write some code: jangala. All planets have a random number of planetary features which increase the number of districts a world can support. • 1 yr. The necessary facilities for the mass revival and assimilation of the passengers of a Domain-era cryosleeper. 1) - 0. Setting to edit max size for gov. MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community. Switching to Java 8 seems to solve the issue, Thank you kind sir. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. A mature colony typically has around 300K+ income and ~60K upkeep. A great one is even pretty profitable at or slightly over 200% hazard rating! A habitable world. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. EDIT: I figured it out. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. I've found Starsector recently, I'm a couple playthrough in. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. That's not a minefield, that's derelict small craft that represent ruins on the planet. Stop playing the game for months out of frustration trying to find good planets. Cryosanctum is a special non-industry structure. As for your Operators, hybrids are useless imo, while. Right now redacted do not attack planet. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. 18. so its probably in the core game files in the java files somewhere. It's not always about the hazard rating, but rather the profitability of the planet. It's also funny how easily the 'lore' fits such that this could be taking place on a planet in Starsector, hence. The tutorial source code can be found at:Map and System Creation [edit | edit source]. Iirc its max size. For those that prefers a more civilized way of late-game colony management. A good class (V and IV) planet with a low hazard rating (50% - 150%) often automatically means a planet satisfies one of more of the following criteria: A non-habitable world with good-great resources. You're not NOT going to export illegal commodities, establish strangleholds on the market of every commodity and cram as many A. This mod makes the Sector size bigger and let's you change the number of star systems generated, with a new hyperstorm map. The main game already features renaming. Forward time to see changes. 3) Good planets are going to be kept by you. For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. Starsector Basic Planet Modding Tutorial. Save. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Hi there, I've been playing Starsector for several days on end now, and currently have 5 AI-controlled colonies with defenses more than capable of utterly annihilating every expedition thrown at me thus far. Report. sorry, I was editing it on my phone, but its aspects from the mods that kinda get OP when combined. Go to starsector r/starsector. Can only be installed within 10 light years of the "coronal tap. This mod includes 10 additional features and three loose scripts. Starsector is a hard game, especially when you have no idea what to do. ago. It had a big fleet of Hegemony XIV ships, but AI-operated. zeonlight78. Bribing an official, something like that. Late to the party but here are some QoL and visual mods. Works great in tandem with Boggled's Terraforming, since you can create your own frozen worlds. json) and changing the value of maxColonySize. More experience and new update StarSector 0. . After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. All the planets that exists as of now always have a downside to them. StarSector update 0. There should be five buttons when you visit a planet or station, they’ll be underneath the flavor text. Planet Search. 0. json) and changing the value of maxColonySize. In the age of the Domain, the Core Worlds were the heart of the sector, which spanned the entire Persean Sector as a result of a mass-colonisation effort. Looks fine to me. Need feedback and tips. The above command should work to spawn one at your fleet's current location. My general technique is to identify which world I want to be the new capital. New hullmods and planet type. Hikurac • 4 yr. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Step 3. Need feedback and tips. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. Works best on cold planets. Definitely a Good Game and I'd think worth a look for anyone that enjoys the combat in Starsector. Long answer is: It is theoretically possible to do, but it demand a huge amount of efforts to made. ago. 6. Size 3 - between 5 and 10 million. Installed in population. Yeah no idea, never seen them in vanilla and my modding usually just extends to Nexerlin and a few factions. json; That string determines how many colonies you can personally command by default, before any effects from Colony Management. You can edit settings. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. It’s true. I'm looking for some kind of ultimate, "community approved", most popular mod, for a very long, "final" playthrough. code not provided in this post. Increases the income of all colonies in the system based on how cool the planet is. ago. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Can confirm: with Nexerelin, I sold some Class V survey data to Tri-Tach (was doing a Tri-tach playthrough, so I was focusing all my trading and jobs with them), and a few months later they would colonize. if you are able to locate GUI/UI file, you should be able to change it. Notes: The colony will eventually die if you repeatedly raid it. It can lure users into a false sense of safety, when the fact is that running untrusted code from the Internet is fundamentally unsafe (unless it's in an industrial grade, battle-tested sandbox, like a modern browser). if you are able to locate GUI/UI file, you should be able to change it. TiberSeptimII • 2 yr. Features. 205. After that you can still procede with its removal, but youll get a bad, non-removable colony modifier for it. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". SpawnPlanet: Spawns a planet in the current star system, with optional name and spec id. ago. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. DOWNLOAD v0. Tactical and saturation bombardment operations are available. I mean let's be honest here. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. It's cheap, despite the flavor text wording there is not a limit to how many high commands you have and it does not consume a second industry slot. 2. It works as you'd expect. Magiclib. 0. Need feedback and tips. 1 Spawn a solar system adjacent to the one containing the selected planet;Starsector (formerly . Do note that this does mean you'll. . 7x10^7, IE a size 7 planet. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. Dunno if it's possible. Akane_iro • 2 yr. That's just my experience and there's not enough information on it. An in-progress blog post is available at dev blog post. Just some pointers would be greatly appreciated. Eats AI cores to function. 95a] DIY Planets - Terraforming and more! Today's update adds a new artifact: the Irradicator Core. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. 6a. Edit2: just changed the memory requirements on the preorder page from 2gb to 3gb; that was from before the default memory allocation for the game was increased. Look for settings. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". Factions will wage war against each other and try to conquer their enemies. most games have modifiable UIs. Its even possible for some mods (no idea how) to make it so even if. Find out what other players think about the dynamic faction wars and how they affect the gameplay. 2mil/month easily. 0 approach to building quests. Starsector > General Discussion. Nexerelin reinstates this "feature" I believe. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. 41. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!In the Persean Arm…. Name. For a full list of supported commands enter. Starsector > Mods > Modding >. Short answer is " NO ". Give avoid orders for the Radiant and some of the Briliant, that will help your ships survive more, Fighter Strike the Scintillas, and use. Bases have the basic functionality of a market and have a station for protection. For over 200 cycles, the survivors of the Collapse have been struggling. It's a utility mod and can be added or removed. To install the mod, simply download the . in a savegame with hardly any mods except console commands and a few utilities changing planets like arid to jungle instantly changes the. ago. Open "settings. 96a is out! (05/05/23); Blog post: Salvors in the Ruin, a digital painting story (10/30/23) Home; Help;. That will add a stable location at the player fleet's current position. Ground forces come second. Histidine. It works as you'd. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. We’re getting close to releasing the alpha, and I’m happy to say that you’ll be able to start modding Starfarer in the very first release. 05. You can't totally control it, but you can choose a general direction it should aim. Step 1. • 4 yr. Long Summary This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. 2D RPG/Trade/Fleet Combat Game yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. 7 billion total population. 15. 95. I won't go into the whole "oh well is this planet really worth it" thing because people get weirdly touchy about it. 95a. 2. The amount of resources that can be exported and imported both in-faction. Because of that, planet A will supply planet B with food. Began a new vanilla start and was running some small time trades back and forth through the core worlds when one sent me back to Galatia (tutorial system). g. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Edit: now that I have tested out a totally new save with the same modsinstalled, I'm. The Kingdom of Terra. i have taken over a system introduced by seeker where unfortunatley there is a debris field directly above the planet. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. ago. 96a] Planet Search « on: December 15, 2021, 07:02:33 AM » Planet Search This mod adds a search box to the planet list. Starsector! Join thousands of players in a massive online community. edit: I added some tag support. If you've got console commands, you can use them to create and customize your own planets. The Cryorevival Facility is a structure. 2. Planet C produces volatiles, but needs drugs for the mining industry. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. these blueprints will be added as "learned". I'm at 2/2 colonies with 3 more being managed by admins, and I'm trying not to deal with the fallout from using an alpha core. json to change the level cap, but that will leave the experience/level scaling in place. I come back and I encounter this bullshit pretty much immediately. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". Turning a planet to arid or jungle with TASC does a volatiles purge. Interesting, I guess I’ll have to get on that. 6a. Magiclib. r/starsector • 24 days ago. now save the game and load it. captains and officers), and 3,020 names for stellar objects (i. Just give the government plenty of supplies and the rebellion will eventually end. 39. This is advice from an older gamer (36). I can’t believe I just randomly found it lol. The laboratory also increase the production of 3 random commodities on your planet)Open the planets tab. zeonlight78. If you have enough, just slap it on everything. This tutorial explains the very basics of adding and modifying planets in Starsector. The Sacred Volturnian Lobsters possess the most exquisitive and exemplar taste, bred by the most skilled Sindrian Diktat breeders. @Baro yes you can edit conditions of planets but afaik not the planet type: 1. 0, eddit it to whatever you want, but dont go over 99 999, ive experienced nothing happening if you go to 100k or higher. more edit: also, if there is a spare shithole planet in one of the systems, take it. Oh god, now I’m imagining starsector with multiple speices. This mod adds allows you to build more buildings on a colony. For instance, its "lava" for the type id rather than "volcanic". 2. Any idea what I should look for? What are you trying to change? Colonized planets have 3 separate entries in the save file. A non-exhaustive list of tasks that require programming are: Adding a new star system (possible through . This is installed just like any regular mod. dodpl1. Mining always goes with refining, and maybe military base if you really need better patrol. The higher your accessibility, the more income your colonies will generate. This is installed just like any regular mod. Move in the direction you want to go and activate the "Hyperwarp Jump" ability. Saw one patrol at the edge of my screen use it but they didn't find me. I. I've heard that you can get one from dockside bar options too but I've never seen it happen. 1 Activating dev mode 2 Uses 2. This tutorial explains how to create new star systems with planets to add to your Starsector game. . 18. Edit the following string in settings. Can't help you with your issue, unfortunately. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. This is no longer a thing. 200% is the point where you stop making money on a good planet (ultrarich ores, on a volcanic planet, for instance) but lower habitability for your home world is always good since it effects growth and stability. It used to be called Starfarer. You can edit settings. A bombardment cannot be executed while a functional orbital station is present around the planet. Find a star system that houses multiple factions and has a comm relay in it (you can also build one). – Add a settings toggle to allow recolonization of all stations, including those which are essential to the main story quest. While the commands themselves aren't case sensitive, arguments are. It's nearly impossible to make more than the tiniest of changes without corrupting something. Thanks for the answers in advance. Go to starsector r/starsector • by RyVdo13 Pather propaganda teams View community ranking In the Top 5% of largest communities on Reddit. That's all. This happened multiple times. Only two cryosleepers can be found per sector. 1. Starts from a planet with pop 6 or greater. An Editor/english teacher. To download notepad+, you can just go into your program files 86, fractal softworks, starsector-core, data, config, then click settings. TIL: You can still get the tutorial salvage if you skip the tutorial. You can create new stable hardpoints in a star sector by emergency burning to a star and clicking on it as if it was a planet. Heavy Industry is an industry. You can add specific deposit (i. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. Overhauls. Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!In the Persean Arm…. The tutorial source code can be found at:Search. Stellaris appears to create the game map first using the map files to create coordinates for the stars on the galaxy map, and then use the star_classes file to pick what star class is at each coordinate, and then finalize the system with additional contents (planets, moons, asteroid belts). Thanks, you helped me figure out the setmarketowner command. I would just use alpha cores as much as possible. Starsector is a universe with magitech and planet-killers. AND YES when you pass the treshold where a planet become habitable you instantly obtain the poor farmland trait to the planet and each tier you pass. 95a. 1. 1 / 3. Lion's Guard HQ is a structure. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. Don't do a full deploy, insted deploy in waves using the reiforcements (G by default), so you can get a stable battle line on the start, for that deploy a single frigate and tell it to retreat imediatly. It should be displaying a splash screen if newly installed. SomePhishyDude. from the list below): Go to the system view and select a planet. It has two modes: Scrolling (default) and Pages (legacy). 96a] Force Auto Resolve (v0. Here's the one I did for this tier, with some caveats. There probably is, I just don't know of one. Still not easy. Step 1. 6.